![]() ![]() At first, Remedy looked creating at a truck war game called Dark Justice which, according to Markus Mäki's Seven Years of Max Payne* GDC talk in 2004, had a concept demo by November 1996. Initial prototypes bridged the gap between Death Rally and the final concept of Max Payne. The launch of Death Rally proved to the company that they had a successful team, combination and ambition, a realisation which led to them reaching for more daring projects. The title was a top down racer which demanded an aggressive play style and quick reflexes. ![]() ![]() Not long after, in September 1996, the team celebrated a successful release of their first game, Death Rally for the MS-DOS. The company was formed in Espoo in late 1995, originally stationed in a basement belonging to one of founding member's parents. For Remedy, huge changes were happening within a very short amount of time.
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